Henri Verbeet : wined3d: Use the CPU blitter for clearing depth/ stencil textures that are current in the map binding.
Alexandre Julliard
julliard at winehq.org
Tue May 2 15:58:47 CDT 2017
Module: wine
Branch: master
Commit: 2f0b9452358125063f03cadde77374e030136daf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2f0b9452358125063f03cadde77374e030136daf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue May 2 11:35:29 2017 +0200
wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 864a20c..e86119d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2596,7 +2596,9 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
{
- if (fb->depth_stencil && fb->depth_stencil->resource->pool == WINED3D_POOL_SYSTEM_MEM)
+ view = fb->depth_stencil;
+ if (view && (view->resource->pool == WINED3D_POOL_SYSTEM_MEM
+ || ffp_blitter_use_cpu_clear(view)))
goto next;
}
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