Paul Gofman : d3dx9/tests: Add test for GetPassDesc() function.
Alexandre Julliard
julliard at winehq.org
Thu May 4 18:06:27 CDT 2017
Module: wine
Branch: master
Commit: 911f8ffaaeedf966f47663bf999b950520ffcf0a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=911f8ffaaeedf966f47663bf999b950520ffcf0a
Author: Paul Gofman <gofmanp at gmail.com>
Date: Thu May 4 01:33:46 2017 +0300
d3dx9/tests: Add test for GetPassDesc() function.
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dx9_36/tests/effect.c | 83 ++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 83 insertions(+)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index baa2a7a..8b2fb5d 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -6209,6 +6209,88 @@ static void test_effect_large_address_aware_flag(IDirect3DDevice9 *device)
effect->lpVtbl->Release(effect);
}
+static void test_effect_get_pass_desc(IDirect3DDevice9 *device)
+{
+ unsigned int passes_count;
+ ID3DXEffect *effect;
+ D3DXPASS_DESC desc;
+ D3DXVECTOR4 fvect;
+ D3DXHANDLE pass;
+ HRESULT hr;
+
+ hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
+ NULL, NULL, 0, NULL, &effect, NULL);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ pass = effect->lpVtbl->GetPass(effect, "tech0", 1);
+ ok(!!pass, "GetPass() failed.\n");
+
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 2, TRUE);
+
+ fvect.x = fvect.y = fvect.w = 0.0f;
+ fvect.z = 0.0f;
+ hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(!desc.pPixelShaderFunction, "Unexpected non null desc.pPixelShaderFunction.\n");
+
+ test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, TRUE);
+
+ fvect.z = 3.0f;
+ hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ todo_wine
+ ok(hr == E_FAIL, "Got result %#x.\n", hr);
+ ok(!desc.pVertexShaderFunction, "Unexpected non null desc.pVertexShaderFunction.\n");
+
+ /* Repeating call to confirm GetPassDesc() returns same error on the second call,
+ * as it is not the case sometimes for BeginPass() with out of bound access. */
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ todo_wine
+ ok(hr == E_FAIL, "Got result %#x.\n", hr);
+ ok(!desc.pVertexShaderFunction, "Unexpected non null desc.pVertexShaderFunction.\n");
+
+ hr = effect->lpVtbl->Begin(effect, &passes_count, 0);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->BeginPass(effect, 1);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, TRUE);
+
+ fvect.z = 2.0f;
+ hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 2, TRUE);
+
+ effect->lpVtbl->Release(effect);
+
+ hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
+ NULL, NULL, D3DXFX_NOT_CLONEABLE, NULL, &effect, NULL);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ pass = effect->lpVtbl->GetPass(effect, "tech0", 1);
+ ok(!!pass, "GetPass() failed.\n");
+
+ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ ok(!desc.pVertexShaderFunction, "Unexpected non null desc.pVertexShaderFunction.\n");
+ ok(!desc.pPixelShaderFunction, "Unexpected non null desc.pPixelShaderFunction.\n");
+
+ effect->lpVtbl->Release(effect);
+}
+
START_TEST(effect)
{
HWND wnd;
@@ -6259,6 +6341,7 @@ START_TEST(effect)
test_cross_effect_handle(device);
test_effect_shared_parameters(device);
test_effect_large_address_aware_flag(device);
+ test_effect_get_pass_desc(device);
count = IDirect3DDevice9_Release(device);
ok(count == 0, "The device was not properly freed: refcount %u\n", count);
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