=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_HSGetShaderResources().

Alexandre Julliard julliard at winehq.org
Fri May 5 15:05:58 CDT 2017


Module: wine
Branch: master
Commit: 6bffee6f67acf70e4973e776f98eba62dd4d3b33
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6bffee6f67acf70e4973e776f98eba62dd4d3b33

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri May  5 09:06:27 2017 +0200

d3d11: Implement d3d11_immediate_context_HSGetShaderResources().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 22 +++++++++++++++++++++-
 1 file changed, 21 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d80b635..91d09bf 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2026,7 +2026,27 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11De
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
         UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
 {
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < view_count; ++i)
+    {
+        struct wined3d_shader_resource_view *wined3d_view;
+        struct d3d_shader_resource_view *view_impl;
+
+        if (!(wined3d_view = wined3d_device_get_hs_resource_view(device->wined3d_device, start_slot + i)))
+        {
+            views[i] = NULL;
+            continue;
+        }
+
+        view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
+        ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,




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