=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
Alexandre Julliard
julliard at winehq.org
Mon May 8 17:21:23 CDT 2017
Module: wine
Branch: master
Commit: 620e2d671860799830e4d79ff19bb0a8f5fd9365
URL: http://source.winehq.org/git/wine.git/?a=commit;h=620e2d671860799830e4d79ff19bb0a8f5fd9365
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon May 8 09:48:02 2017 +0200
wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ef6b759..20e1b0b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -6791,8 +6791,9 @@ static void shader_glsl_generate_sm4_rasterizer_input_setup(struct shader_glsl_p
{
struct wined3d_string_buffer *buffer = &priv->shader_buffer;
+ input_count = min(vec4_varyings(4, gl_info), input_count);
if (input_count)
- declare_out_varying(gl_info, buffer, FALSE, "vec4 ps_link[%u];\n", min(vec4_varyings(4, gl_info), input_count));
+ declare_out_varying(gl_info, buffer, FALSE, "vec4 ps_link[%u];\n", input_count);
shader_addline(buffer, "void setup_%s_output(in vec4 outputs[%u])\n{\n",
shader_glsl_get_prefix(shader->reg_maps.shader_version.type), shader->limits->packed_output);
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