=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
Alexandre Julliard
julliard at winehq.org
Mon May 15 16:09:23 CDT 2017
Module: wine
Branch: master
Commit: e6c3e35e0793ea296fdd5d0f30d94d97049d63d9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e6c3e35e0793ea296fdd5d0f30d94d97049d63d9
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon May 15 12:05:45 2017 +0200
wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ee27d10..4414495 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7434,8 +7434,7 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context *
shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info);
- if (gl_info->supported[ARB_COMPUTE_SHADER])
- shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
+ shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
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