=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Ignore dcl_index_range instruction in GLSL backend.
Alexandre Julliard
julliard at winehq.org
Tue May 16 16:05:11 CDT 2017
Module: wine
Branch: master
Commit: 45e50c3069470df670bbb663c0176889b8cce7e1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=45e50c3069470df670bbb663c0176889b8cce7e1
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue May 16 15:00:21 2017 +0200
wined3d: Ignore dcl_index_range instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4414495..8b29dde 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10018,7 +10018,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
- /* WINED3DSIH_DCL_INDEX_RANGE */ NULL,
+ /* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,
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