=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement instancing for join phases.

Alexandre Julliard julliard at winehq.org
Mon May 22 15:54:03 CDT 2017


Module: wine
Branch: master
Commit: ec46c5beabaccfa4b878eb23d3b5db2d752ab39a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ec46c5beabaccfa4b878eb23d3b5db2d752ab39a

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Sat May 20 13:46:00 2017 +0200

wined3d: Implement instancing for join phases.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 15 ++++++---------
 dlls/wined3d/shader.c      |  3 ++-
 2 files changed, 8 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f5f4856..06b843e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3056,6 +3056,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             break;
 
         case WINED3DSPR_FORKINSTID:
+        case WINED3DSPR_JOININSTID:
             sprintf(register_name, "phase_instance_id");
             break;
 
@@ -3212,6 +3213,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio
             break;
         case WINED3DSPR_FORKINSTID:
         case WINED3DSPR_GSINSTID:
+        case WINED3DSPR_JOININSTID:
         case WINED3DSPR_LOCALTHREADID:
         case WINED3DSPR_LOCALTHREADINDEX:
         case WINED3DSPR_OUTPOINTID:
@@ -7510,11 +7512,9 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
 
     for (i = 0; i < hs->phases.join_count; ++i)
     {
-        phase = &hs->phases.join[i];
-        shader_addline(buffer, "void hs_join_phase%u()\n{\n", i);
-        if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end)))
+        if (FAILED(shader_glsl_generate_shader_phase(shader, buffer, reg_maps, &priv_ctx,
+                &hs->phases.join[i], "join", i)))
             return 0;
-        shader_addline(buffer, "}\n");
     }
 
     shader_addline(buffer, "void main()\n{\n");
@@ -7524,10 +7524,7 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
     for (i = 0; i < hs->phases.fork_count; ++i)
         shader_glsl_generate_shader_phase_invocation(buffer, &hs->phases.fork[i], "fork", i);
     for (i = 0; i < hs->phases.join_count; ++i)
-    {
-        phase = &hs->phases.join[i];
-        shader_addline(buffer, "hs_join_phase%u();\n", i);
-    }
+        shader_glsl_generate_shader_phase_invocation(buffer, &hs->phases.join[i], "join", i);
     shader_addline(buffer, "}\n");
 
     shader_id = GL_EXTCALL(glCreateShader(GL_TESS_CONTROL_SHADER));
@@ -10522,7 +10519,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_GLOBAL_FLAGS                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_GS_INSTANCES                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
+    /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ shader_glsl_nop,
     /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR            */ shader_glsl_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INDEX_RANGE                  */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index da2a48d..f066d78 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1088,7 +1088,8 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
                 FIXME("Invalid instruction %#x for shader type %#x.\n",
                         ins.handler_idx, shader_version.type);
         }
-        else if (ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT)
+        else if (ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
+                || ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
         {
             if (phase)
                 phase->instance_count = ins.declaration.count;




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