=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for output registers relative addressing.

Alexandre Julliard julliard at winehq.org
Mon May 22 15:54:03 CDT 2017


Module: wine
Branch: master
Commit: 38d5b29ae172a96e70b45a6a5fcd03dbf72b2df1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=38d5b29ae172a96e70b45a6a5fcd03dbf72b2df1

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Sat May 20 13:46:04 2017 +0200

wined3d: Add support for output registers relative addressing.

Required for tessellation shaders.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 6 ++++--
 dlls/wined3d/shader.c      | 2 +-
 2 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 27f089f..2ace2b4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2906,8 +2906,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
         case WINED3DSPR_TEXCRDOUT:
             /* Vertex shaders >= 3.0: WINED3DSPR_OUTPUT */
             if (reg->idx[0].rel_addr)
-                FIXME("VS3 output registers relative addressing.\n");
-            sprintf(register_name, "%s_out[%u]", prefix, reg->idx[0].offset);
+                sprintf(register_name, "%s_out[%s + %u]",
+                        prefix, rel_param0.param_str, reg->idx[0].offset);
+            else
+                sprintf(register_name, "%s_out[%u]", prefix, reg->idx[0].offset);
             break;
 
         case WINED3DSPR_MISCTYPE:
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 74cb92e..177ca1b 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1398,7 +1398,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
                             }
                             break;
 
-                        case WINED3DSPR_TEXCRDOUT:
+                        case WINED3DSPR_TEXCRDOUT: /* WINED3DSPR_OUTPUT */
                             if (shader_version.major >= 3)
                             {
                                 if (idx >= ARRAY_SIZE(reg_maps->u.output_registers_mask))




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