Henri Verbeet : wined3d: Only warn about 0 blend factors in gl_blend_factor().
Alexandre Julliard
julliard at winehq.org
Wed May 24 17:17:33 CDT 2017
Module: wine
Branch: master
Commit: af767551fe1dcd7f8fbfc03dfe907eb3bc3e771d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=af767551fe1dcd7f8fbfc03dfe907eb3bc3e771d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 24 11:22:11 2017 +0200
wined3d: Only warn about 0 blend factors in gl_blend_factor().
Some applications reset state by setting all render states to 0. That's
questionable on behalf of the application, but not an issue as far as wined3d
is concerned.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/state.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ad063fe..dd19fa3 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -428,7 +428,10 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
case WINED3D_BLEND_INVSRC1ALPHA:
return GL_ONE_MINUS_SRC1_ALPHA;
default:
- FIXME("Unhandled blend factor %#x.\n", factor);
+ if (!factor)
+ WARN("Unhandled blend factor %#x.\n", factor);
+ else
+ FIXME("Unhandled blend factor %#x.\n", factor);
return GL_NONE;
}
}
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