Henri Verbeet : wined3d: Only warn about 0 blend factors in gl_blend_factor().

Alexandre Julliard julliard at winehq.org
Wed May 24 17:17:33 CDT 2017


Module: wine
Branch: master
Commit: af767551fe1dcd7f8fbfc03dfe907eb3bc3e771d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=af767551fe1dcd7f8fbfc03dfe907eb3bc3e771d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 24 11:22:11 2017 +0200

wined3d: Only warn about 0 blend factors in gl_blend_factor().

Some applications reset state by setting all render states to 0. That's
questionable on behalf of the application, but not an issue as far as wined3d
is concerned.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/state.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ad063fe..dd19fa3 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -428,7 +428,10 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
         case WINED3D_BLEND_INVSRC1ALPHA:
             return GL_ONE_MINUS_SRC1_ALPHA;
         default:
-            FIXME("Unhandled blend factor %#x.\n", factor);
+            if (!factor)
+                WARN("Unhandled blend factor %#x.\n", factor);
+            else
+                FIXME("Unhandled blend factor %#x.\n", factor);
             return GL_NONE;
     }
 }




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