=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Generate variables for control point phase temporary registers.

Alexandre Julliard julliard at winehq.org
Thu May 25 14:42:16 CDT 2017


Module: wine
Branch: master
Commit: ac1d2f1e2f8c68b4d5c8a1cf7b9e9f9f79840785
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ac1d2f1e2f8c68b4d5c8a1cf7b9e9f9f79840785

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu May 25 10:22:09 2017 +0200

wined3d: Generate variables for control point phase temporary registers.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7a9007e..1dce957 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7582,6 +7582,8 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
     shader_addline(buffer, "void hs_control_point_phase()\n{\n");
     if ((phase = hs->phases.control_point))
     {
+        for (i = 0; i < phase->temporary_count; ++i)
+            shader_addline(buffer, "vec4 R%u;\n", i);
         if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end)))
             return 0;
         shader_addline(buffer, "setup_hs_output(hs_out);\n");




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