=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Do not use "temporary" bit field for SM4+ shaders.

Alexandre Julliard julliard at winehq.org
Thu May 25 14:42:16 CDT 2017


Module: wine
Branch: master
Commit: 114f9791d25fd64bc1bcb66f928b55f0f9240d2b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=114f9791d25fd64bc1bcb66f928b55f0f9240d2b

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu May 25 10:22:10 2017 +0200

wined3d: Do not use "temporary" bit field for SM4+ shaders.

Avoids generating needless variables for temporary registers in hull
shaders.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1dce957..8a00aa2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2587,7 +2587,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
         for (i = 0; i < reg_maps->temporary_count; ++i)
             shader_addline(buffer, "vec4 R%u;\n", i);
     }
-    else
+    else if (version->major < 4)
     {
         for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
         {




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