=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Do not recreate SO buffer in test_quad_tessellation().

Alexandre Julliard julliard at winehq.org
Thu May 25 14:42:16 CDT 2017


Module: wine
Branch: master
Commit: 57d813c6e4ead3eeac8f5521bfc0cbe14c3d410c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=57d813c6e4ead3eeac8f5521bfc0cbe14c3d410c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed May 24 17:09:57 2017 +0200

d3d11/tests: Do not recreate SO buffer in test_quad_tessellation().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 7f34fbd..895225d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -18647,8 +18647,7 @@ static void test_quad_tessellation(void)
     ID3D11DeviceContext_SOSetTargets(context, 0, NULL, NULL);
     check_triangles(so_buffer, expected_quad_ccw, ARRAY_SIZE(expected_quad_ccw));
 
-    ID3D11Buffer_Release(so_buffer);
-    so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
+    ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)so_buffer, 0, NULL, zero_data, 0, 0);
 
     ID3D11HullShader_Release(hs);
     hr = ID3D11Device_CreateHullShader(device, hs_quad_cw_code, sizeof(hs_quad_cw_code), NULL, &hs);
@@ -18661,8 +18660,7 @@ static void test_quad_tessellation(void)
     ID3D11DeviceContext_SOSetTargets(context, 0, NULL, NULL);
     check_triangles(so_buffer, expected_quad_cw, ARRAY_SIZE(expected_quad_cw));
 
-    ID3D11Buffer_Release(so_buffer);
-    so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
+    ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)so_buffer, 0, NULL, zero_data, 0, 0);
 
     ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
     query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;




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