=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Require ARB_draw_indirect for SM5.

Alexandre Julliard julliard at winehq.org
Fri Nov 3 18:05:40 CDT 2017


Module: wine
Branch: master
Commit: dbea9b3ef499b27d36314eb17a67331db36fc85d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dbea9b3ef499b27d36314eb17a67331db36fc85d

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Nov  3 14:35:19 2017 +0100

wined3d: Require ARB_draw_indirect for SM5.

In order to disable feature level 11_0 when indirect draws
are not supported.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 108bd18..6f75a7a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10704,6 +10704,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
     if (shader_model_4
             && gl_info->supported[ARB_COMPUTE_SHADER]
             && gl_info->supported[ARB_DERIVATIVE_CONTROL]
+            && gl_info->supported[ARB_DRAW_INDIRECT]
             && gl_info->supported[ARB_GPU_SHADER5]
             && gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]
             && gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]




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