=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Require ARB_draw_indirect for SM5.
Alexandre Julliard
julliard at winehq.org
Fri Nov 3 18:05:40 CDT 2017
Module: wine
Branch: master
Commit: dbea9b3ef499b27d36314eb17a67331db36fc85d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=dbea9b3ef499b27d36314eb17a67331db36fc85d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Nov 3 14:35:19 2017 +0100
wined3d: Require ARB_draw_indirect for SM5.
In order to disable feature level 11_0 when indirect draws
are not supported.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 108bd18..6f75a7a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10704,6 +10704,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
if (shader_model_4
&& gl_info->supported[ARB_COMPUTE_SHADER]
&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
+ && gl_info->supported[ARB_DRAW_INDIRECT]
&& gl_info->supported[ARB_GPU_SHADER5]
&& gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]
&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
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