Henri Verbeet : wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
Alexandre Julliard
julliard at winehq.org
Wed Nov 15 16:46:01 CST 2017
Module: wine
Branch: master
Commit: e196ecd940b9f8b28a9c84175c5f07b9679a2201
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e196ecd940b9f8b28a9c84175c5f07b9679a2201
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 16 01:01:02 2017 +0330
wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d19f279..342905c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4202,7 +4202,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
}
wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
- src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT);
+ src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
return WINED3D_OK;
}
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