Henri Verbeet : d3d11: Increment the device reference count in d3d11_input_layout_AddRef().
Alexandre Julliard
julliard at winehq.org
Thu Oct 12 13:47:51 CDT 2017
Module: wine
Branch: master
Commit: 2e877152de1aee128968f8525e5d0b73f43010c5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2e877152de1aee128968f8525e5d0b73f43010c5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 12 16:17:10 2017 +0200
d3d11: Increment the device reference count in d3d11_input_layout_AddRef().
Since we release it in d3d11_input_layout_Release().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/inputlayout.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 2f194e0..784779c 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -134,6 +134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac
if (refcount == 1)
{
+ ID3D11Device_AddRef(layout->device);
wined3d_mutex_lock();
wined3d_vertex_declaration_incref(layout->wined3d_decl);
wined3d_mutex_unlock();
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