=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Get rid of unneeded includes.

Alexandre Julliard julliard at winehq.org
Thu Oct 19 14:31:35 CDT 2017


Module: wine
Branch: master
Commit: c11251c188a402e168d48053f856c61542452259
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c11251c188a402e168d48053f856c61542452259

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Oct 19 10:07:28 2017 +0200

wined3d: Get rid of unneeded includes.

math.h is included in wined3d_private.h

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c    | 1 -
 dlls/wined3d/ati_fragment_shader.c   | 1 -
 dlls/wined3d/drawprim.c              | 3 ---
 dlls/wined3d/nvidia_texture_shader.c | 1 -
 dlls/wined3d/shader.c                | 1 -
 5 files changed, 7 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 04c0d70..80c7354 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -30,7 +30,6 @@
 #include "config.h"
 #include "wine/port.h"
 
-#include <math.h>
 #include <stdio.h>
 
 #include "wined3d_private.h"
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 0fca3e6..2fd94bc 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -21,7 +21,6 @@
 #include "config.h"
 #include "wine/port.h"
 
-#include <math.h>
 #include <stdio.h>
 
 #include "wined3d_private.h"
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 235f87b..41eabba 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -33,9 +33,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
 WINE_DECLARE_DEBUG_CHANNEL(d3d);
 
-#include <stdio.h>
-#include <math.h>
-
 /* Context activation is done by the caller. */
 static void draw_primitive_arrays(struct wined3d_context *context, const struct wined3d_state *state,
         const void *idx_data, unsigned int idx_size, int base_vertex_idx, unsigned int start_idx,
diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c
index 9d3a3a1..0baa414 100644
--- a/dlls/wined3d/nvidia_texture_shader.c
+++ b/dlls/wined3d/nvidia_texture_shader.c
@@ -22,7 +22,6 @@
 #include "config.h"
 #include "wine/port.h"
 
-#include <math.h>
 #include <stdio.h>
 
 #include "wined3d_private.h"
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f80467b..215f83b 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -25,7 +25,6 @@
 #include "config.h"
 #include "wine/port.h"
 
-#include <math.h>
 #include <stdio.h>
 #include <string.h>
 




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