Paul Gofman : d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.
Alexandre Julliard
julliard at winehq.org
Fri Sep 8 15:03:20 CDT 2017
Module: wine
Branch: master
Commit: 07cc9acc9fccd2a007370b8ca9fc0303af84ab18
URL: http://source.winehq.org/git/wine.git/?a=commit;h=07cc9acc9fccd2a007370b8ca9fc0303af84ab18
Author: Paul Gofman <gofmanp at gmail.com>
Date: Fri Sep 8 00:08:00 2017 +0200
d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dx9_36/effect.c | 50 +++++++++++++++++++++++++++++++++++++++-----
dlls/d3dx9_36/tests/effect.c | 4 ----
2 files changed, 45 insertions(+), 9 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 2cd0c22..75e0931 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -103,6 +103,7 @@ struct d3dx_object
UINT size;
void *data;
struct d3dx_parameter *param;
+ BOOL creation_failed;
};
struct d3dx_state
@@ -3941,11 +3942,50 @@ static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx9_base_effect *base = &effect->base_effect;
+ struct d3dx_technique *tech = get_valid_technique(base, technique);
+ HRESULT ret = D3D_OK;
+ unsigned int i, j;
- FIXME("(%p)->(%p): stub\n", This, technique);
+ FIXME("iface %p, technique %p semi-stub.\n", iface, technique);
- return D3D_OK;
+ if (!tech)
+ {
+ ret = D3DERR_INVALIDCALL;
+ goto done;
+ }
+ for (i = 0; i < tech->pass_count; ++i)
+ {
+ struct d3dx_pass *pass = &tech->passes[i];
+
+ for (j = 0; j < pass->state_count; ++j)
+ {
+ struct d3dx_state *state = &pass->states[j];
+
+ if (state_table[state->operation].class == SC_VERTEXSHADER
+ || state_table[state->operation].class == SC_PIXELSHADER)
+ {
+ struct d3dx_parameter *param;
+ void *param_value;
+ BOOL param_dirty;
+ HRESULT hr;
+
+ if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[j], ¶m_value, ¶m,
+ FALSE, ¶m_dirty)))
+ return hr;
+
+ if (param->object_id && base->objects[param->object_id].creation_failed)
+ {
+ ret = E_FAIL;
+ goto done;
+ }
+ }
+ }
+ }
+done:
+ TRACE("Returning %#x.\n", ret);
+ return ret;
}
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
@@ -5938,7 +5978,7 @@ static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_o
(IDirect3DVertexShader9 **)param->data)))
{
WARN("Failed to create vertex shader.\n");
- return D3D_OK;
+ object->creation_failed = TRUE;
}
break;
case D3DXPT_PIXELSHADER:
@@ -5946,7 +5986,7 @@ static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_o
(IDirect3DPixelShader9 **)param->data)))
{
WARN("Failed to create pixel shader.\n");
- return D3D_OK;
+ object->creation_failed = TRUE;
}
break;
default:
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index a3cf28e..45d3ace 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -7090,10 +7090,8 @@ static void test_effect_unsupported_shader(void)
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "missing_technique");
- todo_wine
ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech0");
- todo_wine
ok(hr == E_FAIL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
@@ -7101,7 +7099,6 @@ static void test_effect_unsupported_shader(void)
effect->lpVtbl->SetInt(effect, "i", 1);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
- todo_wine
ok(hr == E_FAIL, "Got result %#x.\n", hr);
effect->lpVtbl->SetInt(effect, "i", 0);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
@@ -7275,7 +7272,6 @@ static void test_effect_null_shader(void)
effect->lpVtbl->SetInt(effect, "i", 2);
ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
- todo_wine
ok(hr == E_FAIL, "Got result %#x.\n", hr);
effect->lpVtbl->Release(effect);
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