Matteo Bruni : wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource ( Valgrind).
Alexandre Julliard
julliard at winehq.org
Mon Sep 18 14:43:47 CDT 2017
Module: wine
Branch: master
Commit: aac99bf2ce4aa9b26c42dbf50ce056e5a79342c5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=aac99bf2ce4aa9b26c42dbf50ce056e5a79342c5
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Sep 15 15:12:24 2017 +0200
wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b3b6588..04e01da 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2110,6 +2110,8 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
op->flags = flags;
if (fx)
op->fx = *fx;
+ else
+ memset(&op->fx, 0, sizeof(op->fx));
op->filter = filter;
wined3d_resource_acquire(dst_resource);
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