Sven Hesse : d3d11: Implement d3d10_device_CreateTexture1D().
Alexandre Julliard
julliard at winehq.org
Tue Apr 3 15:39:05 CDT 2018
Module: wine
Branch: master
Commit: 63aae387125570962ad1fbdd49ff20293a386033
URL: https://source.winehq.org/git/wine.git/?a=commit;h=63aae387125570962ad1fbdd49ff20293a386033
Author: Sven Hesse <shesse at codeweavers.com>
Date: Tue Apr 3 01:46:22 2018 +0430
d3d11: Implement d3d10_device_CreateTexture1D().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/device.c | 82 +++++++++++++++++++++++++++++++++++++++++++
dlls/d3d11/device.c | 23 ++++++++++--
2 files changed, 103 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 7b28e01..c434939 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -1310,6 +1310,87 @@ static void test_device_interfaces(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_texture1d(void)
+{
+ ULONG refcount, expected_refcount;
+ ID3D10Device *device, *tmp;
+ D3D10_TEXTURE1D_DESC desc;
+ ID3D10Texture1D *texture;
+ unsigned int i;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ desc.Width = 512;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.Usage = D3D10_USAGE_DEFAULT;
+ desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ expected_refcount = get_refcount(device) + 1;
+ hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ refcount = get_refcount(device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D10Texture1D_GetDevice(texture, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount(device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D10Device_Release(tmp);
+
+ ID3D10Texture1D_Release(texture);
+
+ desc.MipLevels = 0;
+ expected_refcount = get_refcount(device) + 1;
+ hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ refcount = get_refcount(device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D10Texture1D_GetDevice(texture, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount(device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D10Device_Release(tmp);
+
+ check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+ ID3D10Texture1D_Release(texture);
+
+ desc.MipLevels = 1;
+ desc.ArraySize = 2;
+ hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+
+ check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+ ID3D10Texture1D_Release(texture);
+
+ for (i = 0; i < 4; ++i)
+ {
+ desc.ArraySize = i;
+ desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
+ desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+ desc.MiscFlags = 0;
+ hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, (ID3D10Texture1D **)&texture);
+ todo_wine_if(!i)
+ ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+ if (SUCCEEDED(hr))
+ ID3D10Texture1D_Release(texture);
+ }
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_create_texture2d(void)
{
ULONG refcount, expected_refcount;
@@ -14935,6 +15016,7 @@ START_TEST(device)
test_feature_level();
test_device_interfaces();
+ test_create_texture1d();
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9799d73..8316105 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -4995,9 +4995,28 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
+ D3D11_TEXTURE1D_DESC d3d11_desc;
+ struct d3d_texture1d *object;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
+
+ d3d11_desc.Width = desc->Width;
+ d3d11_desc.MipLevels = desc->MipLevels;
+ d3d11_desc.ArraySize = desc->ArraySize;
+ d3d11_desc.Format = desc->Format;
+ d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
+ d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
+ d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
+ d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
+
+ if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
+ return hr;
+
+ *texture = &object->ID3D10Texture1D_iface;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
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