Sven Hesse : d3d11: Implement d3d10_device_CreateTexture1D().

Alexandre Julliard julliard at winehq.org
Tue Apr 3 15:39:05 CDT 2018


Module: wine
Branch: master
Commit: 63aae387125570962ad1fbdd49ff20293a386033
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=63aae387125570962ad1fbdd49ff20293a386033

Author: Sven Hesse <shesse at codeweavers.com>
Date:   Tue Apr  3 01:46:22 2018 +0430

d3d11: Implement d3d10_device_CreateTexture1D().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10core/tests/device.c | 82 +++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d11/device.c           | 23 ++++++++++--
 2 files changed, 103 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 7b28e01..c434939 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -1310,6 +1310,87 @@ static void test_device_interfaces(void)
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_create_texture1d(void)
+{
+    ULONG refcount, expected_refcount;
+    ID3D10Device *device, *tmp;
+    D3D10_TEXTURE1D_DESC desc;
+    ID3D10Texture1D *texture;
+    unsigned int i;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device.\n");
+        return;
+    }
+
+    desc.Width = 512;
+    desc.MipLevels = 1;
+    desc.ArraySize = 1;
+    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    desc.Usage = D3D10_USAGE_DEFAULT;
+    desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+    desc.CPUAccessFlags = 0;
+    desc.MiscFlags = 0;
+
+    expected_refcount = get_refcount(device) + 1;
+    hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+    refcount = get_refcount(device);
+    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+    tmp = NULL;
+    expected_refcount = refcount + 1;
+    ID3D10Texture1D_GetDevice(texture, &tmp);
+    ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+    refcount = get_refcount(device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    ID3D10Device_Release(tmp);
+
+    ID3D10Texture1D_Release(texture);
+
+    desc.MipLevels = 0;
+    expected_refcount = get_refcount(device) + 1;
+    hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+    refcount = get_refcount(device);
+    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+    tmp = NULL;
+    expected_refcount = refcount + 1;
+    ID3D10Texture1D_GetDevice(texture, &tmp);
+    ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+    refcount = get_refcount(device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    ID3D10Device_Release(tmp);
+
+    check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+    ID3D10Texture1D_Release(texture);
+
+    desc.MipLevels = 1;
+    desc.ArraySize = 2;
+    hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+
+    check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+    ID3D10Texture1D_Release(texture);
+
+    for (i = 0; i < 4; ++i)
+    {
+        desc.ArraySize = i;
+        desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
+        desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+        desc.MiscFlags = 0;
+        hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, (ID3D10Texture1D **)&texture);
+        todo_wine_if(!i)
+            ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+        if (SUCCEEDED(hr))
+            ID3D10Texture1D_Release(texture);
+    }
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 static void test_create_texture2d(void)
 {
     ULONG refcount, expected_refcount;
@@ -14935,6 +15016,7 @@ START_TEST(device)
 
     test_feature_level();
     test_device_interfaces();
+    test_create_texture1d();
     test_create_texture2d();
     test_texture2d_interfaces();
     test_create_texture3d();
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9799d73..8316105 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -4995,9 +4995,28 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
         const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
 {
-    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+    struct d3d_device *device = impl_from_ID3D10Device(iface);
+    D3D11_TEXTURE1D_DESC d3d11_desc;
+    struct d3d_texture1d *object;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
+
+    d3d11_desc.Width = desc->Width;
+    d3d11_desc.MipLevels = desc->MipLevels;
+    d3d11_desc.ArraySize = desc->ArraySize;
+    d3d11_desc.Format = desc->Format;
+    d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
+    d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
+    d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
+    d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
+
+    if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
+        return hr;
+
+    *texture = &object->ID3D10Texture1D_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,




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