=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Require BPTC compression for SM5.
Alexandre Julliard
julliard at winehq.org
Tue Apr 10 17:24:29 CDT 2018
Module: wine
Branch: master
Commit: 13a53aa9698cb95c5a04490250f756bd191e6805
URL: https://source.winehq.org/git/wine.git/?a=commit;h=13a53aa9698cb95c5a04490250f756bd191e6805
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Apr 9 10:19:38 2018 +0200
wined3d: Require BPTC compression for SM5.
It's required for feature level 11_0.
At some point, we probably would like to separate shader model checks
from feature level checks.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0bc6aa0..121892d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10964,6 +10964,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
&& gl_info->supported[ARB_SHADER_IMAGE_SIZE]
&& gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]
&& gl_info->supported[ARB_TESSELLATION_SHADER]
+ && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]
&& gl_info->supported[ARB_TEXTURE_GATHER]
&& gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
return 5;
More information about the wine-cvs
mailing list