=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Require BPTC compression for SM5.

Alexandre Julliard julliard at winehq.org
Tue Apr 10 17:24:29 CDT 2018


Module: wine
Branch: master
Commit: 13a53aa9698cb95c5a04490250f756bd191e6805
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=13a53aa9698cb95c5a04490250f756bd191e6805

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Apr  9 10:19:38 2018 +0200

wined3d: Require BPTC compression for SM5.

It's required for feature level 11_0.

At some point, we probably would like to separate shader model checks
from feature level checks.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0bc6aa0..121892d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10964,6 +10964,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
             && gl_info->supported[ARB_SHADER_IMAGE_SIZE]
             && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]
             && gl_info->supported[ARB_TESSELLATION_SHADER]
+            && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]
             && gl_info->supported[ARB_TEXTURE_GATHER]
             && gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
         return 5;




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