Matteo Bruni : wined3d: Disable sRGB writes in context_apply_blit_state().
Alexandre Julliard
julliard at winehq.org
Thu Apr 12 15:28:14 CDT 2018
Module: wine
Branch: master
Commit: 4573903c068e49cdde8cce185aedc72239725a9f
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4573903c068e49cdde8cce185aedc72239725a9f
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Apr 12 16:46:12 2018 +0430
wined3d: Disable sRGB writes in context_apply_blit_state().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 4b2f263..d2231d1 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2828,6 +2828,11 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
gl_info->gl_ops.gl.p_glDisable(GL_POINT_SPRITE_ARB);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE));
}
+ if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
+ {
+ gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB);
+ context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
+ }
gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
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