Matteo Bruni : wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.

Alexandre Julliard julliard at winehq.org
Mon Apr 16 15:26:26 CDT 2018


Module: wine
Branch: master
Commit: 29d506939e485963694404313fb44020e0da5e40
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=29d506939e485963694404313fb44020e0da5e40

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Apr 16 18:17:28 2018 +0430

wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c     | 49 ++++++++++++++++++++++++++++----
 dlls/wined3d/surface.c         | 64 ++++++------------------------------------
 dlls/wined3d/texture.c         | 46 ++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |  3 ++
 4 files changed, 100 insertions(+), 62 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=29d506939e485963694404313fb44020e0da5e40



More information about the wine-cvs mailing list