Matteo Bruni : wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
Alexandre Julliard
julliard at winehq.org
Mon Apr 16 15:26:26 CDT 2018
Module: wine
Branch: master
Commit: 29d506939e485963694404313fb44020e0da5e40
URL: https://source.winehq.org/git/wine.git/?a=commit;h=29d506939e485963694404313fb44020e0da5e40
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Apr 16 18:17:28 2018 +0430
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 49 ++++++++++++++++++++++++++++----
dlls/wined3d/surface.c | 64 ++++++------------------------------------
dlls/wined3d/texture.c | 46 ++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 3 ++
4 files changed, 100 insertions(+), 62 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=29d506939e485963694404313fb44020e0da5e40
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