Henri Verbeet : wined3d: Use wined3d_bit_scan() in context_unload_numbered_arrays().
Alexandre Julliard
julliard at winehq.org
Thu Apr 19 16:54:20 CDT 2018
Module: wine
Branch: master
Commit: e93e943ba40c5170a3d4c1bb15d636c8f33a4e86
URL: https://source.winehq.org/git/wine.git/?a=commit;h=e93e943ba40c5170a3d4c1bb15d636c8f33a4e86
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Apr 19 16:08:14 2018 +0430
wined3d: Use wined3d_bit_scan() in context_unload_numbered_arrays().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6ec498d..d2bcedc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5273,15 +5273,13 @@ static void context_unload_numbered_array(struct wined3d_context *context, unsig
context->numbered_array_mask &= ~(1u << i);
}
-/* This should match any arrays loaded in loadNumberedArrays.
- * TODO: Only load / unload arrays if we have to. */
static void context_unload_numbered_arrays(struct wined3d_context *context)
{
unsigned int i;
- /* Disable any attributes. */
- for (i = 0; i < context->gl_info->limits.vertex_attribs; ++i)
+ while (context->numbered_array_mask)
{
+ i = wined3d_bit_scan(&context->numbered_array_mask);
context_unload_numbered_array(context, i);
}
}
More information about the wine-cvs
mailing list