=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Add test for ResolveSubresource().
Alexandre Julliard
julliard at winehq.org
Wed Apr 25 15:11:16 CDT 2018
Module: wine
Branch: master
Commit: f4b1b2019021874d5064fea3fb26e33cf253b7f5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=f4b1b2019021874d5064fea3fb26e33cf253b7f5
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Apr 25 11:23:53 2018 +0200
d3d10core/tests: Add test for ResolveSubresource().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/device.c | 139 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 139 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index d3e359e..3fdac8c 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -16568,6 +16568,144 @@ static void test_multiple_viewports(void)
release_test_context(&test_context);
}
+static void test_multisample_resolve(void)
+{
+ struct d3d10core_test_context test_context;
+ D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
+ ID3D10Texture2D *texture, *ms_texture;
+ D3D10_TEXTURE2D_DESC texture_desc;
+ ID3D10RenderTargetView *rtv;
+ ID3D10Device *device;
+ unsigned int i;
+ HRESULT hr;
+
+ static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
+ static const struct vec4 color = {0.25f, 0.5f, 0.75f, 1.0f};
+ static const struct
+ {
+ DXGI_FORMAT src_format;
+ DXGI_FORMAT dst_format;
+ DXGI_FORMAT format;
+
+ DXGI_FORMAT rtv_format;
+
+ const struct vec4 *color;
+ DWORD expected_color;
+
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &green, 0xff00ff00},
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &green, 0xff00ff00},
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &color, 0xffbf7f40},
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &color, 0xffe1bc89},
+
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &color, 0xffe1bc89, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &color, 0xffe1bc89, TRUE},
+
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &color, 0xffbf7f40, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &color, 0xffbf7f40, TRUE},
+ };
+
+ if (!init_test_context(&test_context))
+ return;
+ device = test_context.device;
+
+ if (FAILED(hr = ID3D10Device_CheckMultisampleQualityLevels(device,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i)))
+ {
+ skip("4xMSAA not supported.\n");
+ release_test_context(&test_context);
+ return;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+ texture_desc.Format = tests[i].dst_format;
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+
+ texture_desc.Format = tests[i].src_format;
+ texture_desc.SampleDesc.Count = 4;
+ texture_desc.SampleDesc.Quality = 0;
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &ms_texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ rtv_desc.Format = tests[i].rtv_format;
+ rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
+ hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)ms_texture, &rtv_desc, &rtv);
+ ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+
+ ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL);
+ ID3D10Device_ClearRenderTargetView(device, rtv, white);
+ draw_color_quad(&test_context, tests[i].color);
+ ID3D10Device_ResolveSubresource(device, (ID3D10Resource *)texture, 0,
+ (ID3D10Resource *)ms_texture, 0, tests[i].format);
+ todo_wine_if(tests[i].todo)
+ check_texture_color(texture, tests[i].expected_color, 2);
+
+ ID3D10RenderTargetView_Release(rtv);
+ ID3D10Texture2D_Release(ms_texture);
+ ID3D10Texture2D_Release(texture);
+ }
+
+ release_test_context(&test_context);
+}
+
START_TEST(device)
{
unsigned int argc, i;
@@ -16670,4 +16808,5 @@ START_TEST(device)
test_generate_mips();
test_alpha_to_coverage();
test_multiple_viewports();
+ test_multisample_resolve();
}
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