Matteo Bruni : wined3d: Don' t attach render targets on clears when unnecessary.
Alexandre Julliard
julliard at winehq.org
Fri Apr 27 13:26:04 CDT 2018
Module: wine
Branch: master
Commit: df99c9b9f4190c4c0f96dd3c7e2f6632d4d9c077
URL: https://source.winehq.org/git/wine.git/?a=commit;h=df99c9b9f4190c4c0f96dd3c7e2f6632d4d9c077
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Apr 26 23:30:13 2018 +0200
wined3d: Don't attach render targets on clears when unnecessary.
Otherwise we'd limit the cleared area to the size of the render target.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/tests/visual.c | 46 ++++++++++++++++++++++++----------------------
dlls/wined3d/cs.c | 5 ++++-
2 files changed, 28 insertions(+), 23 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index a50cb19..d0c7795 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -19788,9 +19788,12 @@ static void test_multisample_mismatch(void)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
- /* Check depth buffer values. AMD GPUs (r500 and evergreen tested) clear the depth buffer
- * like you'd expect in a correct framebuffer setup. Nvidia doesn't clear it, neither in
- * the Z only clear case nor in the combined clear case. */
+ /* Check depth buffer values. AMD GPUs (r500 and evergreen tested) clear
+ * the depth buffer like you'd expect in a correct framebuffer
+ * setup. Nvidia doesn't clear it, neither in the Z only clear case nor in
+ * the combined clear case.
+ * In Wine we currently happen to allow the depth only clear case but
+ * disallow the combined one. */
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
@@ -19802,7 +19805,7 @@ static void test_multisample_mismatch(void)
color = getPixelColor(device, 62, 240);
ok(color_match(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = getPixelColor(device, 64, 240);
- ok(color_match(color, 0x0000ff00, 1) || broken(color_match(color, 0x000000ff, 1)),
+ ok(color_match(color, 0x0000ff00, 1) || color_match(color, 0x000000ff, 1),
"Got unexpected color 0x%08x.\n", color);
color = getPixelColor(device, 318, 240);
ok(color_match(color, 0x0000ff00, 1) || broken(color_match(color, 0x000000ff, 1)),
@@ -23532,26 +23535,25 @@ static void test_null_format(void)
{
unsigned int x, y;
D3DCOLOR color;
- BOOL todo;
}
expected_colors[] =
{
- {200, 30, 0x0000ff00, FALSE},
- {440, 30, 0x0000ff00, FALSE},
- {520, 30, 0x0000ff00, FALSE},
- {600, 30, 0x0000ff00, FALSE},
- {200, 90, 0x00000000, FALSE},
- {440, 90, 0x0000ff00, FALSE},
- {520, 90, 0x0000ff00, FALSE},
- {600, 90, 0x0000ff00, FALSE},
- {200, 150, 0x000000ff, FALSE},
- {440, 150, 0x000000ff, FALSE},
- {520, 150, 0x0000ff00, FALSE},
- {600, 150, 0x0000ff00, FALSE},
- {200, 320, 0x000000ff, FALSE},
- {440, 320, 0x000000ff, FALSE},
- {520, 320, 0x00000000, TRUE},
- {600, 320, 0x0000ff00, FALSE},
+ {200, 30, 0x0000ff00},
+ {440, 30, 0x0000ff00},
+ {520, 30, 0x0000ff00},
+ {600, 30, 0x0000ff00},
+ {200, 90, 0x00000000},
+ {440, 90, 0x0000ff00},
+ {520, 90, 0x0000ff00},
+ {600, 90, 0x0000ff00},
+ {200, 150, 0x000000ff},
+ {440, 150, 0x000000ff},
+ {520, 150, 0x0000ff00},
+ {600, 150, 0x0000ff00},
+ {200, 320, 0x000000ff},
+ {440, 320, 0x000000ff},
+ {520, 320, 0x00000000},
+ {600, 320, 0x0000ff00},
};
IDirect3DSurface9 *original_rt, *small_rt, *null_rt, *small_null_rt;
IDirect3DDevice9 *device;
@@ -23672,7 +23674,7 @@ static void test_null_format(void)
for (i = 0; i < ARRAY_SIZE(expected_colors); ++i)
{
color = getPixelColor(device, expected_colors[i].x, expected_colors[i].y);
- todo_wine_if(expected_colors[i].todo) ok(color_match(color, expected_colors[i].color, 1),
+ ok(color_match(color, expected_colors[i].color, 1),
"Expected color 0x%08x at (%u, %u), got 0x%08x.\n",
expected_colors[i].color, expected_colors[i].x, expected_colors[i].y, color);
}
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index dc07f52..ded49f2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -542,7 +542,10 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_CLEAR;
op->flags = flags;
- op->rt_count = rt_count;
+ if (flags & WINED3DCLEAR_TARGET)
+ op->rt_count = rt_count;
+ else
+ op->rt_count = 0;
op->fb = &cs->fb;
SetRect(&op->draw_rect, vp->x, vp->y, vp->x + vp->width, vp->y + vp->height);
if (state->render_states[WINED3D_RS_SCISSORTESTENABLE])
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