=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement clears for 1D render target views.

Alexandre Julliard julliard at winehq.org
Fri Apr 27 13:26:04 CDT 2018


Module: wine
Branch: master
Commit: 130b6ed876e6c37ab4ff165ea0fedf567dcd7760
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=130b6ed876e6c37ab4ff165ea0fedf567dcd7760

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Apr 27 14:52:44 2018 +0200

wined3d: Implement clears for 1D render target views.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 87d4542..86c36d5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4394,7 +4394,7 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
         return WINED3D_OK;
 
     resource = view->resource;
-    if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
+    if (resource->type != WINED3D_RTYPE_TEXTURE_1D && resource->type != WINED3D_RTYPE_TEXTURE_2D)
     {
         FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
         return WINED3DERR_INVALIDCALL;




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