=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Correctly check for absence of precise flags.

Alexandre Julliard julliard at winehq.org
Fri Apr 27 13:26:04 CDT 2018


Module: wine
Branch: master
Commit: 799719a4233ad463a0d2a309f8c831ae4744833c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=799719a4233ad463a0d2a309f8c831ae4744833c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Apr 27 14:52:48 2018 +0200

wined3d: Correctly check for absence of precise flags.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4986f3c..3750dee 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1917,19 +1917,19 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s
         shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
 }
 
-static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD precise_flags)
+static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD flags)
 {
-    if (!precise_flags)
+    if (!(flags & WINED3DSI_PRECISE_XYZW))
         return;
 
     shader_addline(buffer, " [precise");
-    if (precise_flags != WINED3DSI_PRECISE_XYZW)
+    if (flags != WINED3DSI_PRECISE_XYZW)
     {
         shader_addline(buffer, "(%s%s%s%s)",
-                precise_flags & WINED3DSI_PRECISE_X ? "x" : "",
-                precise_flags & WINED3DSI_PRECISE_Y ? "y" : "",
-                precise_flags & WINED3DSI_PRECISE_Z ? "z" : "",
-                precise_flags & WINED3DSI_PRECISE_W ? "w" : "");
+                flags & WINED3DSI_PRECISE_X ? "x" : "",
+                flags & WINED3DSI_PRECISE_Y ? "y" : "",
+                flags & WINED3DSI_PRECISE_Z ? "z" : "",
+                flags & WINED3DSI_PRECISE_W ? "w" : "");
     }
     shader_addline(buffer, "]");
 }




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