Matteo Bruni : wined3d: Implement P8 blits in the GLSL blitter.
Alexandre Julliard
julliard at winehq.org
Mon Apr 30 15:12:47 CDT 2018
Module: wine
Branch: master
Commit: a46e47f8d0d023f21d9938901f78c295763341ab
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a46e47f8d0d023f21d9938901f78c295763341ab
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Sat Apr 28 04:08:48 2018 +0430
wined3d: Implement P8 blits in the GLSL blitter.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 148 +++++++++++++++++++++++++++++++++++----------
dlls/wined3d/utils.c | 2 +-
2 files changed, 118 insertions(+), 32 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=a46e47f8d0d023f21d9938901f78c295763341ab
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