=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add test for round_ne instruction.

Alexandre Julliard julliard at winehq.org
Tue Aug 14 13:40:29 CDT 2018


Module: vkd3d
Branch: master
Commit: ae1f96cc1f315b4cc68dae44c5bb9123ea3313d9
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=ae1f96cc1f315b4cc68dae44c5bb9123ea3313d9

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Aug  1 15:34:35 2018 +0200

tests: Add test for round_ne instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/d3d12.c | 28 ++++++++++++++++++++++++++++
 1 file changed, 28 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 608ff68..83ec6c8 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -5540,6 +5540,24 @@ static void test_shader_instructions(void)
         0x00000000, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e,
     };
     static const D3D12_SHADER_BYTECODE ps_round = {ps_round_code, sizeof(ps_round_code)};
+    static const DWORD ps_round_ne_code[] =
+    {
+#if 0
+        float4 src0;
+
+        void main(out float4 dst : SV_Target)
+        {
+            dst = round(src0);
+        }
+#endif
+        0x43425844, 0xa2be1ad3, 0xf1389007, 0xc8221829, 0xcbef8ed0, 0x00000001, 0x000000bc, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
+        0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
+        0x06000040, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
+    };
+    static const D3D12_SHADER_BYTECODE ps_round_ne = {ps_round_ne_code, sizeof(ps_round_ne_code)};
     static const DWORD ps_frc_code[] =
     {
 #if 0
@@ -6427,6 +6445,16 @@ static void test_shader_instructions(void)
         {&ps_round, {{ INFINITY}}, {{ INFINITY,  INFINITY,  INFINITY}}},
         {&ps_round, {{-INFINITY}}, {{-INFINITY, -INFINITY, -INFINITY}}},
 
+        {&ps_round_ne, {{ 0.0f, -0.0f,  0.5f, -0.5f}}, {{ 0.0f, -0.0f,  0.0f, -0.0f}}},
+        {&ps_round_ne, {{ 2.0f,  3.0f,  4.0f,  5.0f}}, {{ 2.0f,  3.0f,  4.0f,  5.0f}}},
+        {&ps_round_ne, {{ 2.4f,  3.4f,  4.4f,  5.4f}}, {{ 2.0f,  3.0f,  4.0f,  5.0f}}},
+        {&ps_round_ne, {{ 2.5f,  3.5f,  4.5f,  5.5f}}, {{ 2.0f,  4.0f,  4.0f,  6.0f}}},
+        {&ps_round_ne, {{ 2.6f,  3.6f,  4.6f,  5.6f}}, {{ 3.0f,  4.0f,  5.0f,  6.0f}}},
+        {&ps_round_ne, {{-2.5f, -3.5f, -4.5f, -5.5f}}, {{-2.0f, -4.0f, -4.0f, -6.0f}}},
+        {&ps_round_ne, {{-2.4f, -3.4f, -4.4f, -5.4f}}, {{-2.0f, -3.0f, -4.0f, -5.0f}}},
+        {&ps_round_ne, {{ INFINITY}}, {{ INFINITY}}},
+        {&ps_round_ne, {{-INFINITY}}, {{-INFINITY}}},
+
         {&ps_frc, {{ 0.0f}}, {{0.0f, 0.0f}}},
         {&ps_frc, {{-0.0f}}, {{0.0f, 0.0f}}},
         {&ps_frc, {{ 1.0f}}, {{0.0f, 0.0f}}},




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