=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add test for sincos instruction.

Alexandre Julliard julliard at winehq.org
Tue Aug 14 13:40:29 CDT 2018


Module: vkd3d
Branch: master
Commit: b3f28cbfdef4ec21271424893162c95a2831a6e9
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=b3f28cbfdef4ec21271424893162c95a2831a6e9

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Aug  1 15:34:37 2018 +0200

tests: Add test for sincos instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/d3d12.c | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 83ec6c8..e61fd3b 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -5658,6 +5658,25 @@ static void test_shader_instructions(void)
         0x06000081, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
     };
     static const D3D12_SHADER_BYTECODE ps_rcp_vector = {ps_rcp_vector_code, sizeof(ps_rcp_vector_code)};
+    static const DWORD ps_sincos_code[] =
+    {
+#if 0
+        float2 src0;
+
+        void main(out float4 dst : SV_Target)
+        {
+            sincos(src0, dst.xy, dst.zw);
+        }
+#endif
+        0x43425844, 0xb47a22ec, 0xdb165106, 0xeee971d7, 0x8836fcc0, 0x00000001, 0x000000dc, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
+        0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
+        0x0700004d, 0x00102032, 0x00000000, 0x0000d000, 0x00208046, 0x00000000, 0x00000000, 0x0700004d,
+        0x0000d000, 0x001020c2, 0x00000000, 0x00208406, 0x00000000, 0x00000000, 0x0100003e,
+    };
+    static const D3D12_SHADER_BYTECODE ps_sincos = {ps_sincos_code, sizeof(ps_sincos_code)};
     static const DWORD ps_bfi_code[] =
     {
 #if 0
@@ -6487,6 +6506,9 @@ static void test_shader_instructions(void)
         {&ps_rcp, {{     2.0f}}, {{     0.5f}}},
 
         {&ps_rcp_vector, {{-1.0f, 1.0f, 4.0f, -4.0f}}, {{-1.0f, 1.0f, 0.25f, -0.25f}}},
+
+        {&ps_sincos, {{ 0.0f, -0.0f,  0.0f, -0.0f}}, {{ 0.0f, -0.0f,  1.0f,  1.0f}}},
+        {&ps_sincos, {{ 0.0f, -0.0f,  M_PI, -M_PI}}, {{ 0.0f, -0.0f,  1.0f,  1.0f}}},
     };
 
     static const struct




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