=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Determine shader output component count based on shader signature.

Alexandre Julliard julliard at winehq.org
Tue Aug 14 13:40:29 CDT 2018


Module: vkd3d
Branch: master
Commit: 410e105ac54a1fc9316e84366caaf3f22dff847a
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=410e105ac54a1fc9316e84366caaf3f22dff847a

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Aug  1 15:34:42 2018 +0200

libs/vkd3d-shader: Determine shader output component count based on shader signature.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 0549fb9..142993a 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3247,13 +3247,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
     else
     {
         component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT;
-        output_component_count = component_count;
+        output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
     }
     assert(component_count <= output_component_count);
 
     storage_class = SpvStorageClassOutput;
     id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
-            storage_class, component_type, component_count);
+            storage_class, component_type, output_component_count);
     vkd3d_spirv_add_iface_variable(builder, id);
     if (builtin)
     {




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