Henri Verbeet : wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().

Alexandre Julliard julliard at winehq.org
Wed Aug 15 14:39:55 CDT 2018


Module: wine
Branch: master
Commit: cee95b785358390e2e411a1e206650a33165a0ff
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=cee95b785358390e2e411a1e206650a33165a0ff

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Aug 15 14:44:24 2018 +0430

wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().

Instead of hoping that 150 characters is plenty.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 219 ++++++++++++++++++++++++++-------------------
 1 file changed, 128 insertions(+), 91 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=cee95b785358390e2e411a1e206650a33165a0ff



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