=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Fix mixed enums.

Alexandre Julliard julliard at winehq.org
Mon Aug 20 12:42:36 CDT 2018


Module: vkd3d
Branch: master
Commit: 82e2e4d1a6dc5df736072a99d6d33b88d44fdcb6
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=82e2e4d1a6dc5df736072a99d6d33b88d44fdcb6

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Aug 17 09:57:02 2018 +0200

tests: Fix mixed enums.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/d3d12.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 7b00407..7d28661 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -16064,9 +16064,9 @@ static void test_resolve_query_data_in_different_command_list(void)
     ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
     ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
 
-    ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, heap_desc.Type, 0);
+    ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
     ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
-    ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, heap_desc.Type, 0);
+    ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
 
     transition_resource_state(command_list, context.render_target,
             D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
@@ -16076,7 +16076,7 @@ static void test_resolve_query_data_in_different_command_list(void)
     for (i = 0; i < readback_buffer_capacity / 2; ++i)
     {
         ID3D12GraphicsCommandList_ResolveQueryData(command_list,
-                query_heap, heap_desc.Type, 0, 1, readback_buffer, i * sizeof(UINT64));
+                query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(UINT64));
     }
     hr = ID3D12GraphicsCommandList_Close(command_list);
     ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
@@ -16087,7 +16087,7 @@ static void test_resolve_query_data_in_different_command_list(void)
     for (; i < readback_buffer_capacity; ++i)
     {
         ID3D12GraphicsCommandList_ResolveQueryData(command_list,
-                query_heap, heap_desc.Type, 0, 1, readback_buffer, i * sizeof(UINT64));
+                query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(UINT64));
     }
 
     get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
@@ -16142,7 +16142,7 @@ static void test_resolve_query_data_in_reordered_command_list(void)
 
     /* Read query results in the second command list. */
     ID3D12GraphicsCommandList_ResolveQueryData(command_lists[1],
-            query_heap, heap_desc.Type, 0, 1, readback_buffer, 0);
+            query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, 0);
     hr = ID3D12GraphicsCommandList_Close(command_lists[1]);
     ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
 
@@ -16153,9 +16153,9 @@ static void test_resolve_query_data_in_reordered_command_list(void)
     ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_lists[0], D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
     ID3D12GraphicsCommandList_RSSetViewports(command_lists[0], 1, &context.viewport);
     ID3D12GraphicsCommandList_RSSetScissorRects(command_lists[0], 1, &context.scissor_rect);
-    ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, heap_desc.Type, 0);
+    ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
     ID3D12GraphicsCommandList_DrawInstanced(command_lists[0], 3, 1, 0, 0);
-    ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, heap_desc.Type, 0);
+    ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
     hr = ID3D12GraphicsCommandList_Close(command_lists[0]);
     ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
 




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