Henri Verbeet : wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear().

Alexandre Julliard julliard at winehq.org
Thu Feb 1 16:14:51 CST 2018


Module: wine
Branch: master
Commit: 4928e38c0a660edb66c37bdfa9e870af2efbc48c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4928e38c0a660edb66c37bdfa9e870af2efbc48c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Feb  1 03:25:32 2018 +0330

wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5f91c21..5f34ad0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2744,14 +2744,16 @@ static BOOL ffp_blitter_use_cpu_clear(struct wined3d_rendertarget_view *view)
 
     resource = view->resource;
     if (resource->type == WINED3D_RTYPE_BUFFER)
-        return resource->pool == WINED3D_POOL_SYSTEM_MEM;
+        return !(resource->access & WINED3D_RESOURCE_ACCESS_GPU);
 
     texture = texture_from_resource(resource);
     locations = texture->sub_resources[view->sub_resource_idx].locations;
     if (locations & (resource->map_binding | WINED3D_LOCATION_DISCARDED))
-        return resource->pool == WINED3D_POOL_SYSTEM_MEM || (texture->flags & WINED3D_TEXTURE_PIN_SYSMEM);
+        return !(resource->access & WINED3D_RESOURCE_ACCESS_GPU)
+                || (texture->flags & WINED3D_TEXTURE_PIN_SYSMEM);
 
-    return resource->pool == WINED3D_POOL_SYSTEM_MEM && !(texture->flags & WINED3D_TEXTURE_CONVERTED);
+    return !(resource->access & WINED3D_RESOURCE_ACCESS_GPU)
+            && !(texture->flags & WINED3D_TEXTURE_CONVERTED);
 }
 
 static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,




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