Henri Verbeet : wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.

Alexandre Julliard julliard at winehq.org
Mon Feb 5 16:48:25 CST 2018


Module: wine
Branch: master
Commit: 8623bd3b6b03b298866ad25ae5f02ae40c95ead7
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=8623bd3b6b03b298866ad25ae5f02ae40c95ead7

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Feb  4 17:38:53 2018 +0330

wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/buffer.c    | 4 +++-
 dlls/wined3d/buffer.c  | 5 +----
 include/wine/wined3d.h | 4 ++--
 3 files changed, 6 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index ffa95a1..544e5a8 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -452,7 +452,9 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
     wined3d_desc.byte_width = buffer->desc.ByteWidth;
     wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage);
     wined3d_desc.bind_flags = buffer->desc.BindFlags;
-    wined3d_desc.cpu_access_flags = buffer->desc.CPUAccessFlags;
+    if (~buffer->desc.CPUAccessFlags & (D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ))
+        FIXME("Ignoring CPU access flags %#x.\n", buffer->desc.CPUAccessFlags);
+    wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
     wined3d_desc.misc_flags = buffer->desc.MiscFlags;
     wined3d_desc.structure_byte_stride = buffer->desc.StructureByteStride;
 
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 4baa123..53462a6 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1426,11 +1426,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    FIXME("Ignoring access flags (pool).\n");
-
     if (FAILED(hr = buffer_init(object, device, desc->byte_width, desc->usage, WINED3DFMT_UNKNOWN,
-            WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP,
-            desc->bind_flags, data, parent, parent_ops)))
+            desc->access, desc->bind_flags, data, parent, parent_ops)))
     {
         WARN("Failed to initialize buffer, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c27cf48..72168e5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1969,9 +1969,9 @@ struct wined3d_blt_fx
 struct wined3d_buffer_desc
 {
     unsigned int byte_width;
-    DWORD usage;
+    unsigned int usage;
     unsigned int bind_flags;
-    unsigned int cpu_access_flags;
+    unsigned int access;
     unsigned int misc_flags;
     unsigned int structure_byte_stride;
 };




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