=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Do not validate texture type in resolve_depth_buffer().
Alexandre Julliard
julliard at winehq.org
Mon Feb 5 16:48:26 CST 2018
Module: wine
Branch: master
Commit: 89eaa4aa37c111bccbc17557ec0e13fdcd70100e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=89eaa4aa37c111bccbc17557ec0e13fdcd70100e
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Feb 5 13:13:40 2018 +0100
wined3d: Do not validate texture type in resolve_depth_buffer().
It's validated in wined3d_texture_blt().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0c415d1..2d1603f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state)
struct wined3d_rendertarget_view *src_view;
RECT src_rect, dst_rect;
- if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
- || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
+ if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
return;
if (!(src_view = state->fb->depth_stencil))
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