=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Translate dcl_tessellator_domain instructions.

Alexandre Julliard julliard at winehq.org
Tue Feb 6 15:09:10 CST 2018


Module: vkd3d
Branch: master
Commit: f1de58c58e0b09ab184cbfaaa3f1a1599faf3513
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=f1de58c58e0b09ab184cbfaaa3f1a1599faf3513

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Feb  6 13:03:00 2018 +0100

libs/vkd3d-shader: Translate dcl_tessellator_domain instructions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 28 ++++++++++++++++++++++++++++
 1 file changed, 28 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 8a45676..85e2593 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3704,6 +3704,31 @@ static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler
             SpvExecutionModeInvocations, instruction->declaration.count);
 }
 
+static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_instruction *instruction)
+{
+    enum vkd3d_tessellator_domain domain = instruction->declaration.tessellator_domain;
+    SpvExecutionMode mode;
+
+    switch (domain)
+    {
+        case VKD3D_TESSELLATOR_DOMAIN_LINE:
+            mode = SpvExecutionModeIsolines;
+            break;
+        case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
+            mode = SpvExecutionModeTriangles;
+            break;
+        case VKD3D_TESSELLATOR_DOMAIN_QUAD:
+            mode = SpvExecutionModeQuads;
+            break;
+        default:
+            FIXME("Invalid tessellator domain %#x.\n", domain);
+            return;
+    }
+
+    vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
+}
+
 static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_instruction *instruction)
 {
@@ -5644,6 +5669,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
         case VKD3DSIH_DCL_GS_INSTANCES:
             vkd3d_dxbc_compiler_emit_dcl_gs_instances(compiler, instruction);
             break;
+        case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
+            vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
+            break;
         case VKD3DSIH_DCL_THREAD_GROUP:
             vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction);
             break;




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