=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Translate dcl_tessellator_partitioning instructions.

Alexandre Julliard julliard at winehq.org
Tue Feb 6 15:09:10 CST 2018


Module: vkd3d
Branch: master
Commit: 2759ea7857d50cc8cbcc0e9f117147c9d9739dc7
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=2759ea7857d50cc8cbcc0e9f117147c9d9739dc7

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Feb  6 13:03:01 2018 +0100

libs/vkd3d-shader: Translate dcl_tessellator_partitioning instructions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 29 +++++++++++++++++++++++++++++
 1 file changed, 29 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 85e2593..4673f85 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3729,6 +3729,32 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
     vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
 }
 
+static void vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_instruction *instruction)
+{
+    enum vkd3d_tessellator_partitioning partitioning = instruction->declaration.tessellator_partitioning;
+    SpvExecutionMode mode;
+
+    switch (partitioning)
+    {
+        case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
+        case VKD3D_TESSELLATOR_PARTITIONING_POW2:
+            mode = SpvExecutionModeSpacingEqual;
+            break;
+        case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
+            mode = SpvExecutionModeSpacingFractionalOdd;
+            break;
+        case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
+            mode = SpvExecutionModeSpacingFractionalEven;
+            break;
+        default:
+            FIXME("Invalid tessellator partitioning %#x.\n", partitioning);
+            return;
+    }
+
+    vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
+}
+
 static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_instruction *instruction)
 {
@@ -5672,6 +5698,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
         case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
             vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
             break;
+        case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
+            vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(compiler, instruction);
+            break;
         case VKD3DSIH_DCL_THREAD_GROUP:
             vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction);
             break;




More information about the wine-cvs mailing list