=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for multisample texture views.

Alexandre Julliard julliard at winehq.org
Tue Feb 6 15:55:51 CST 2018


Module: wine
Branch: master
Commit: 7cdf7f56096b97cc4a1e2c5265bf540b845a9e65
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7cdf7f56096b97cc4a1e2c5265bf540b845a9e65

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Feb  6 11:40:05 2018 +0100

wined3d: Add support for multisample texture views.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/view.c | 24 +++++++++++++++---------
 1 file changed, 15 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a8e0259..b06dacc 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -44,15 +44,21 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
     }
     view_types[] =
     {
-        {GL_TEXTURE_CUBE_MAP,  0,                          GL_TEXTURE_CUBE_MAP},
-        {GL_TEXTURE_RECTANGLE, 0,                          GL_TEXTURE_RECTANGLE},
-        {GL_TEXTURE_2D,        0,                          GL_TEXTURE_2D},
-        {GL_TEXTURE_2D,        WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
-        {GL_TEXTURE_2D_ARRAY,  0,                          GL_TEXTURE_2D},
-        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
-        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_TEXTURE_CUBE,  GL_TEXTURE_CUBE_MAP},
-        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_CUBE_ARRAY,    GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
-        {GL_TEXTURE_3D,        0,                          GL_TEXTURE_3D},
+        {GL_TEXTURE_CUBE_MAP,  0, GL_TEXTURE_CUBE_MAP},
+        {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
+        {GL_TEXTURE_3D,        0, GL_TEXTURE_3D},
+
+        {GL_TEXTURE_2D,       0,                          GL_TEXTURE_2D},
+        {GL_TEXTURE_2D,       WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+        {GL_TEXTURE_2D_ARRAY, 0,                          GL_TEXTURE_2D},
+        {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+        {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE,  GL_TEXTURE_CUBE_MAP},
+        {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY,    GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
+
+        {GL_TEXTURE_2D_MULTISAMPLE,       0,                          GL_TEXTURE_2D_MULTISAMPLE},
+        {GL_TEXTURE_2D_MULTISAMPLE,       WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
+        {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0,                          GL_TEXTURE_2D_MULTISAMPLE},
+        {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
     };
     unsigned int i;
 




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