Henri Verbeet : d3d8: Use wined3d_buffer_create() in vertexbuffer_init().

Alexandre Julliard julliard at winehq.org
Thu Feb 8 15:33:07 CST 2018


Module: wine
Branch: master
Commit: 5fc8b43c8a2da3408ecdc3010d53c3b6b521ea04
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5fc8b43c8a2da3408ecdc3010d53c3b6b521ea04

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Feb  8 02:58:48 2018 +0330

d3d8: Use wined3d_buffer_create() in vertexbuffer_init().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/buffer.c | 20 ++++++++++++--------
 1 file changed, 12 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 10ba302..14a2fb6 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -273,25 +273,29 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
 {
-    enum wined3d_pool wined3d_pool;
-    DWORD wined3d_usage;
+    struct wined3d_buffer_desc desc;
     HRESULT hr;
 
-    wined3d_pool = pool;
-    wined3d_usage = usage & WINED3DUSAGE_MASK;
     if (pool == D3DPOOL_SCRATCH)
     {
-        wined3d_pool = WINED3D_POOL_SYSTEM_MEM;
-        wined3d_usage |= WINED3DUSAGE_SCRATCH;
+        WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
+        return D3DERR_INVALIDCALL;
     }
 
     buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
     d3d8_resource_init(&buffer->resource);
     buffer->fvf = fvf;
 
+    desc.byte_width = size;
+    desc.usage = usage & WINED3DUSAGE_MASK;
+    desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
+    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.misc_flags = 0;
+    desc.structure_byte_stride = 0;
+
     wined3d_mutex_lock();
-    hr = wined3d_buffer_create_vb(device->wined3d_device, size, wined3d_usage, wined3d_pool,
-            buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+    hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
+            &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {




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