Henri Verbeet : d3d8: Use wined3d_buffer_create() in vertexbuffer_init().
Alexandre Julliard
julliard at winehq.org
Thu Feb 8 15:33:07 CST 2018
Module: wine
Branch: master
Commit: 5fc8b43c8a2da3408ecdc3010d53c3b6b521ea04
URL: https://source.winehq.org/git/wine.git/?a=commit;h=5fc8b43c8a2da3408ecdc3010d53c3b6b521ea04
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 8 02:58:48 2018 +0330
d3d8: Use wined3d_buffer_create() in vertexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/buffer.c | 20 ++++++++++++--------
1 file changed, 12 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 10ba302..14a2fb6 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -273,25 +273,29 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
{
- enum wined3d_pool wined3d_pool;
- DWORD wined3d_usage;
+ struct wined3d_buffer_desc desc;
HRESULT hr;
- wined3d_pool = pool;
- wined3d_usage = usage & WINED3DUSAGE_MASK;
if (pool == D3DPOOL_SCRATCH)
{
- wined3d_pool = WINED3D_POOL_SYSTEM_MEM;
- wined3d_usage |= WINED3DUSAGE_SCRATCH;
+ WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
+ return D3DERR_INVALIDCALL;
}
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
d3d8_resource_init(&buffer->resource);
buffer->fvf = fvf;
+ desc.byte_width = size;
+ desc.usage = usage & WINED3DUSAGE_MASK;
+ desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
+ desc.access = wined3daccess_from_d3dpool(pool);
+ desc.misc_flags = 0;
+ desc.structure_byte_stride = 0;
+
wined3d_mutex_lock();
- hr = wined3d_buffer_create_vb(device->wined3d_device, size, wined3d_usage, wined3d_pool,
- buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+ hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
+ &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
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