Henri Verbeet : ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.
Alexandre Julliard
julliard at winehq.org
Mon Feb 12 16:10:36 CST 2018
Module: wine
Branch: master
Commit: 46f20e419890b988a55089dc291d00221ff449ac
URL: https://source.winehq.org/git/wine.git/?a=commit;h=46f20e419890b988a55089dc291d00221ff449ac
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sat Feb 10 01:00:40 2018 +0330
ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.
Like buffers, WINED3D_RESOURCE_ACCESS_MAP is not currently enforced on 2D
textures in wined3d.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/ddraw/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index e51f9d8..009ccc0 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -6011,7 +6011,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
wined3d_desc.multisample_quality = 0;
wined3d_desc.usage = 0;
- wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+ wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP;
wined3d_desc.width = desc->dwWidth;
wined3d_desc.height = desc->dwHeight;
wined3d_desc.depth = 1;
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