Henri Verbeet : d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

Alexandre Julliard julliard at winehq.org
Mon Feb 12 16:10:37 CST 2018


Module: wine
Branch: master
Commit: 405e25d5b495237eca366252e4fdad1f727e9061
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=405e25d5b495237eca366252e4fdad1f727e9061

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sat Feb 10 01:00:42 2018 +0330

d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c  | 2 +-
 dlls/d3d8/texture.c | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 160d296..613cb1e 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1018,7 +1018,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
     desc.usage = usage & WINED3DUSAGE_MASK;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.width = width;
     desc.height = height;
     desc.depth = 1;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 5ad6cf8..6d212a5 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1110,7 +1110,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
     desc.usage |= WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.width = width;
     desc.height = height;
     desc.depth = 1;
@@ -1157,7 +1157,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
     desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.width = edge_length;
     desc.height = edge_length;
     desc.depth = 1;




More information about the wine-cvs mailing list