Henri Verbeet : d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

Alexandre Julliard julliard at winehq.org
Tue Feb 13 13:57:55 CST 2018


Module: wine
Branch: master
Commit: 5ceaf934de5e9241e8466a074ac3cab3aaad6dae
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5ceaf934de5e9241e8466a074ac3cab3aaad6dae

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Feb 13 13:20:44 2018 +0330

d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c  | 2 +-
 dlls/d3d9/texture.c | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 3bd23b6..c955764 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1273,7 +1273,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
     desc.usage = usage & WINED3DUSAGE_MASK;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.width = width;
     desc.height = height;
     desc.depth = 1;
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 6b7a30c..5abf2d0 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1222,7 +1222,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
     desc.usage |= WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.width = width;
     desc.height = height;
     desc.depth = 1;
@@ -1277,7 +1277,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
     desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.width = edge_length;
     desc.height = edge_length;
     desc.depth = 1;




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