Henri Verbeet : d3d9: Explicitly translate swap effects.
Alexandre Julliard
julliard at winehq.org
Thu Feb 15 14:42:27 CST 2018
Module: wine
Branch: master
Commit: 5057df1f3e066897cc5978ec3e9f3b594886e862
URL: https://source.winehq.org/git/wine.git/?a=commit;h=5057df1f3e066897cc5978ec3e9f3b594886e862
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 15 09:53:17 2018 +0330
d3d9: Explicitly translate swap effects.
Note that previously D3DSWAPEFFECT_OVERLAY would get mapped to
WINED3D_SWAP_EFFECT_COPY_VSYNC. That didn't matter so much because neither is
currently implemented.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 44 ++++++++++++++++++++++++++++++++++++++++++--
include/wine/wined3d.h | 10 ++++++----
2 files changed, 48 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 4c1006c..ff95bef 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -186,6 +186,26 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
}
}
+static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
+{
+ switch (effect)
+ {
+ case WINED3D_SWAP_EFFECT_DISCARD:
+ return D3DSWAPEFFECT_DISCARD;
+ case WINED3D_SWAP_EFFECT_SEQUENTIAL:
+ return D3DSWAPEFFECT_FLIP;
+ case WINED3D_SWAP_EFFECT_COPY:
+ return D3DSWAPEFFECT_COPY;
+ case WINED3D_SWAP_EFFECT_OVERLAY:
+ return D3DSWAPEFFECT_OVERLAY;
+ case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL:
+ return D3DSWAPEFFECT_FLIPEX;
+ default:
+ FIXME("Unhandled swap effect %#x.\n", effect);
+ return D3DSWAPEFFECT_FLIP;
+ }
+}
+
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc)
{
@@ -195,7 +215,7 @@ void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *prese
present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
present_parameters->MultiSampleType = swapchain_desc->multisample_type;
present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
- present_parameters->SwapEffect = swapchain_desc->swap_effect;
+ present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
present_parameters->hDeviceWindow = swapchain_desc->device_window;
present_parameters->Windowed = swapchain_desc->windowed;
present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
@@ -206,6 +226,26 @@ void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *prese
present_parameters->PresentationInterval = swapchain_desc->swap_interval;
}
+static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect)
+{
+ switch (effect)
+ {
+ case D3DSWAPEFFECT_DISCARD:
+ return WINED3D_SWAP_EFFECT_DISCARD;
+ case D3DSWAPEFFECT_FLIP:
+ return WINED3D_SWAP_EFFECT_SEQUENTIAL;
+ case D3DSWAPEFFECT_COPY:
+ return WINED3D_SWAP_EFFECT_COPY;
+ case D3DSWAPEFFECT_OVERLAY:
+ return WINED3D_SWAP_EFFECT_OVERLAY;
+ case D3DSWAPEFFECT_FLIPEX:
+ return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ default:
+ FIXME("Unhandled swap effect %#x.\n", effect);
+ return WINED3D_SWAP_EFFECT_SEQUENTIAL;
+ }
+}
+
static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
{
@@ -232,7 +272,7 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
swapchain_desc->backbuffer_usage = WINED3DUSAGE_RENDERTARGET;
swapchain_desc->multisample_type = present_parameters->MultiSampleType;
swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
- swapchain_desc->swap_effect = present_parameters->SwapEffect;
+ swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
swapchain_desc->device_window = present_parameters->hDeviceWindow;
swapchain_desc->windowed = present_parameters->Windowed;
swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index cca4476..22bb2d8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -505,10 +505,12 @@ enum wined3d_patch_edge_style
enum wined3d_swap_effect
{
- WINED3D_SWAP_EFFECT_DISCARD = 1,
- WINED3D_SWAP_EFFECT_SEQUENTIAL = 2,
- WINED3D_SWAP_EFFECT_COPY = 3,
- WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
+ WINED3D_SWAP_EFFECT_DISCARD,
+ WINED3D_SWAP_EFFECT_SEQUENTIAL,
+ WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
+ WINED3D_SWAP_EFFECT_COPY,
+ WINED3D_SWAP_EFFECT_COPY_VSYNC,
+ WINED3D_SWAP_EFFECT_OVERLAY,
};
enum wined3d_sampler_state
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