Henri Verbeet : wined3d: Enable the multi-threaded command stream by default.
Alexandre Julliard
julliard at winehq.org
Fri Feb 16 13:41:31 CST 2018
Module: wine
Branch: master
Commit: dd0ea0a61463db83c647a9367ca61e2b69a98eb3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Feb 16 09:57:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/wined3d_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 814a78a..cc0dc25 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -72,7 +72,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0,
* where appropriate. */
struct wined3d_settings wined3d_settings =
{
- FALSE, /* No multithreaded CS by default. */
+ TRUE, /* Multithreaded CS by default. */
FALSE, /* explicit_gl_version */
MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
TRUE, /* Use of GLSL enabled by default */
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