Michael Stefaniuc : d3d9: Use the available ARRAY_SIZE() macro.
Alexandre Julliard
julliard at winehq.org
Wed Feb 21 18:39:40 CST 2018
Module: wine
Branch: master
Commit: 417983f2daf60b85850df3f701ba1f9ca32f088c
URL: https://source.winehq.org/git/wine.git/?a=commit;h=417983f2daf60b85850df3f701ba1f9ca32f088c
Author: Michael Stefaniuc <mstefani at winehq.org>
Date: Tue Feb 20 23:57:12 2018 +0100
d3d9: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/device.c | 4 ++--
dlls/d3d9/vertexdeclaration.c | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 5f88278..5e0f558 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2401,7 +2401,7 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
- if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
+ if (state >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
@@ -2421,7 +2421,7 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
- if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
+ if (state >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index f7e0eb9..5075309 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -344,7 +344,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
for (i = 0; i < count; ++i)
{
- if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
+ if (d3d9_elements[i].Type >= ARRAY_SIZE(d3d_dtype_lookup))
{
WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
heap_free(*wined3d_elements);
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