=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Use multisample textures by default.
Alexandre Julliard
julliard at winehq.org
Fri Feb 23 15:10:24 CST 2018
Module: wine
Branch: master
Commit: fb6b3cc872077e641cf68165e04012a95c94699d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=fb6b3cc872077e641cf68165e04012a95c94699d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Feb 22 16:43:14 2018 +0100
wined3d: Use multisample textures by default.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/wined3d_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index cc0dc25..b57bcdc 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -81,7 +81,7 @@ struct wined3d_settings wined3d_settings =
PCI_DEVICE_NONE,/* PCI Device ID */
0, /* The default of memory is set in init_driver_info */
NULL, /* No wine logo by default */
- FALSE, /* Prefer multisample renderbuffers to multisample textures by default. */
+ TRUE, /* Prefer multisample textures to multisample renderbuffers. */
~0u, /* Don't force a specific sample count by default. */
FALSE, /* No strict draw ordering. */
FALSE, /* Don't range check relative addressing indices in float constants. */
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