=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Translate dcl_input_primitive instructions.
Alexandre Julliard
julliard at winehq.org
Thu Jan 11 15:34:06 CST 2018
Module: vkd3d
Branch: master
Commit: 38f2d893b13fcce9f5a4448df88ed408eca5bc5d
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=38f2d893b13fcce9f5a4448df88ed408eca5bc5d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Jan 11 17:03:55 2018 +0100
libs/vkd3d-shader: Translate dcl_input_primitive instructions.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 34 ++++++++++++++++++++++++++++++++++
1 file changed, 34 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 8712189..202c18d 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3575,6 +3575,37 @@ static void vkd3d_dxbc_compiler_emit_dcl_vertices_out(struct vkd3d_dxbc_compiler
SpvExecutionModeOutputVertices, instruction->declaration.count);
}
+static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
+ SpvExecutionMode mode;
+
+ switch (primitive_type)
+ {
+ case VKD3D_PT_POINTLIST:
+ mode = SpvExecutionModeInputPoints;
+ break;
+ case VKD3D_PT_LINELIST:
+ mode = SpvExecutionModeInputLines;
+ break;
+ case VKD3D_PT_LINELIST_ADJ:
+ mode = SpvExecutionModeInputLinesAdjacency;
+ break;
+ case VKD3D_PT_TRIANGLELIST:
+ mode = SpvExecutionModeTriangles;
+ break;
+ case VKD3D_PT_TRIANGLELIST_ADJ:
+ mode = SpvExecutionModeInputTrianglesAdjacency;
+ break;
+ default:
+ FIXME("Unhandled primitive type %#x.\n", primitive_type);
+ return;
+ }
+
+ vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
+}
+
static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -5512,6 +5543,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_DCL_VERTICES_OUT:
vkd3d_dxbc_compiler_emit_dcl_vertices_out(compiler, instruction);
break;
+ case VKD3DSIH_DCL_INPUT_PRIMITIVE:
+ vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction);
+ break;
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction);
break;
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