=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Translate dcl_input_primitive instructions.

Alexandre Julliard julliard at winehq.org
Thu Jan 11 15:34:06 CST 2018


Module: vkd3d
Branch: master
Commit: 38f2d893b13fcce9f5a4448df88ed408eca5bc5d
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=38f2d893b13fcce9f5a4448df88ed408eca5bc5d

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Jan 11 17:03:55 2018 +0100

libs/vkd3d-shader: Translate dcl_input_primitive instructions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 34 ++++++++++++++++++++++++++++++++++
 1 file changed, 34 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 8712189..202c18d 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3575,6 +3575,37 @@ static void vkd3d_dxbc_compiler_emit_dcl_vertices_out(struct vkd3d_dxbc_compiler
             SpvExecutionModeOutputVertices, instruction->declaration.count);
 }
 
+static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_instruction *instruction)
+{
+    enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
+    SpvExecutionMode mode;
+
+    switch (primitive_type)
+    {
+        case VKD3D_PT_POINTLIST:
+            mode = SpvExecutionModeInputPoints;
+            break;
+        case VKD3D_PT_LINELIST:
+            mode = SpvExecutionModeInputLines;
+            break;
+        case VKD3D_PT_LINELIST_ADJ:
+            mode = SpvExecutionModeInputLinesAdjacency;
+            break;
+        case VKD3D_PT_TRIANGLELIST:
+            mode = SpvExecutionModeTriangles;
+            break;
+        case VKD3D_PT_TRIANGLELIST_ADJ:
+            mode = SpvExecutionModeInputTrianglesAdjacency;
+            break;
+        default:
+            FIXME("Unhandled primitive type %#x.\n", primitive_type);
+            return;
+    }
+
+    vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
+}
+
 static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_instruction *instruction)
 {
@@ -5512,6 +5543,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
         case VKD3DSIH_DCL_VERTICES_OUT:
             vkd3d_dxbc_compiler_emit_dcl_vertices_out(compiler, instruction);
             break;
+        case VKD3DSIH_DCL_INPUT_PRIMITIVE:
+            vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction);
+            break;
         case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
             vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction);
             break;




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