Andrey Gusev : d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA.
Alexandre Julliard
julliard at winehq.org
Fri Jan 19 15:43:22 CST 2018
Module: wine
Branch: master
Commit: 8aac7a224db5721e0f3d9dc586f2fe24daf2f0ac
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8aac7a224db5721e0f3d9dc586f2fe24daf2f0ac
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Mon Jan 15 19:55:04 2018 +0200
d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/tests/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index a9188f0..9efa943 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -8494,7 +8494,7 @@ static void test_clip_planes_limits(void)
START_TEST(device)
{
- HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
+ HMODULE d3d8_handle = GetModuleHandleA( "d3d8.dll" );
WNDCLASSA wc = {0};
IDirect3D8 *d3d8;
DEVMODEW current_mode;
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