=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: dxgi/tests: Add test for back buffer usage flags.
Alexandre Julliard
julliard at winehq.org
Thu Jan 25 17:37:41 CST 2018
Module: wine
Branch: master
Commit: a39e312e8dd9e21e97c45be52289130803ab52e5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a39e312e8dd9e21e97c45be52289130803ab52e5
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Jan 25 10:33:30 2018 +0100
dxgi/tests: Add test for back buffer usage flags.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/dxgi/tests/device.c | 94 ++++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 88 insertions(+), 6 deletions(-)
diff --git a/dlls/dxgi/tests/device.c b/dlls/dxgi/tests/device.c
index f7b3ba0..4ad5b9f 100644
--- a/dlls/dxgi/tests/device.c
+++ b/dlls/dxgi/tests/device.c
@@ -3039,18 +3039,24 @@ static void test_swapchain_resize(void)
static void test_swapchain_parameters(void)
{
+ DXGI_USAGE usage, expected_usage, broken_usage;
+ D3D10_TEXTURE2D_DESC d3d10_texture_desc;
+ D3D11_TEXTURE2D_DESC d3d11_texture_desc;
+ unsigned int expected_bind_flags;
+ ID3D10Texture2D *d3d10_texture;
+ ID3D11Texture2D *d3d11_texture;
+ DXGI_SWAP_CHAIN_DESC desc;
IDXGISwapChain *swapchain;
- IUnknown *obj;
+ IDXGIResource *resource;
IDXGIAdapter *adapter;
IDXGIFactory *factory;
IDXGIDevice *device;
- IDXGIResource *resource;
- DXGI_SWAP_CHAIN_DESC desc;
- HRESULT hr;
unsigned int i, j;
ULONG refcount;
- DXGI_USAGE usage, expected_usage, broken_usage;
+ IUnknown *obj;
HWND window;
+ HRESULT hr;
+
static const struct
{
BOOL windowed;
@@ -3122,6 +3128,19 @@ static void test_swapchain_parameters(void)
{FALSE, 17, DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL, DXGI_ERROR_INVALID_CALL, DXGI_ERROR_INVALID_CALL, 0},
{FALSE, 17, DXGI_SWAP_EFFECT_FLIP_DISCARD, DXGI_ERROR_INVALID_CALL, DXGI_ERROR_INVALID_CALL, 0},
};
+ static const DXGI_USAGE usage_tests[] =
+ {
+ 0,
+ DXGI_USAGE_BACK_BUFFER,
+ DXGI_USAGE_SHADER_INPUT,
+ DXGI_USAGE_RENDER_TARGET_OUTPUT,
+ DXGI_USAGE_DISCARD_ON_PRESENT,
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER,
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_DISCARD_ON_PRESENT,
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_DISCARD_ON_PRESENT,
+ DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT,
+ DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_DISCARD_ON_PRESENT,
+ };
if (!(device = create_device(0)))
{
@@ -3132,7 +3151,7 @@ static void test_swapchain_parameters(void)
0, 0, 640, 480, 0, 0, 0, 0);
hr = IDXGIDevice_QueryInterface(device, &IID_IUnknown, (void **)&obj);
- ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown\n");
+ ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown.\n");
hr = IDXGIDevice_GetAdapter(device, &adapter);
ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);
@@ -3228,6 +3247,69 @@ static void test_swapchain_parameters(void)
IDXGISwapChain_Release(swapchain);
}
+ for (i = 0; i < sizeof(usage_tests) / sizeof(*usage_tests); ++i)
+ {
+ usage = usage_tests[i];
+
+ memset(&desc, 0, sizeof(desc));
+ desc.BufferDesc.Width = registry_mode.dmPelsWidth;
+ desc.BufferDesc.Height = registry_mode.dmPelsHeight;
+ desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.BufferUsage = usage;
+ desc.BufferCount = 1;
+ desc.OutputWindow = window;
+ desc.Windowed = TRUE;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ hr = IDXGIFactory_CreateSwapChain(factory, obj, &desc, &swapchain);
+ ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
+
+ hr = IDXGISwapChain_GetDesc(swapchain, &desc);
+ ok(hr == S_OK, "Failed to get swapchain desc, hr %#x, test %u.\n", hr, i);
+ todo_wine_if(usage & ~(DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT))
+ ok(desc.BufferUsage == usage, "Got usage %#x, expected %#x, test %u.\n", desc.BufferUsage, usage, i);
+
+ expected_bind_flags = 0;
+ if (usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ expected_bind_flags |= D3D11_BIND_RENDER_TARGET;
+ if (usage & DXGI_USAGE_SHADER_INPUT)
+ expected_bind_flags |= D3D11_BIND_SHADER_RESOURCE;
+
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
+ ok(hr == S_OK, "Failed to get d3d10 texture, hr %#x, test %u.\n", hr, i);
+ ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_texture_desc);
+ ok(d3d10_texture_desc.BindFlags == expected_bind_flags,
+ "Got d3d10 bind flags %#x, expected %#x, test %u.\n",
+ d3d10_texture_desc.BindFlags, expected_bind_flags, i);
+ ID3D10Texture2D_Release(d3d10_texture);
+
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE), "Failed to get d3d11 texture, hr %#x, test %u.\n", hr, i);
+ if (SUCCEEDED(hr))
+ {
+ ID3D11Texture2D_GetDesc(d3d11_texture, &d3d11_texture_desc);
+ ok(d3d11_texture_desc.BindFlags == expected_bind_flags,
+ "Got d3d11 bind flags %#x, expected %#x, test %u.\n",
+ d3d11_texture_desc.BindFlags, expected_bind_flags, i);
+ ID3D11Texture2D_Release(d3d11_texture);
+ }
+
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGIResource, (void **)&resource);
+ todo_wine ok(hr == S_OK, "Failed to get buffer, hr %#x, test %u.\n", hr, i);
+ if (FAILED(hr))
+ {
+ IDXGISwapChain_Release(swapchain);
+ continue;
+ }
+ expected_usage = usage | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_DISCARD_ON_PRESENT;
+ hr = IDXGIResource_GetUsage(resource, &usage);
+ ok(hr == S_OK, "Failed to get resource usage, hr %#x, test %u.\n", hr, i);
+ ok(usage == expected_usage, "Got usage %x, expected %x, test %u.\n", usage, expected_usage, i);
+ IDXGIResource_Release(resource);
+
+ IDXGISwapChain_Release(swapchain);
+ }
+
IDXGIFactory_Release(factory);
IDXGIAdapter_Release(adapter);
IUnknown_Release(obj);
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